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Vampire Disciplines

      One of the major things that sets vampires apart from others is their ability to develop special, magic-like powers, called disciplines.  Disciplines are unique to Cainites, though no one knows exactly why.  Disciplines are arranged in levels, on a scale from one to ten, with first level powers being small and tenth level powers being the most powerful.  Only vampires with lower generations can learn disciplines of sixth level or higher; high generation vampires just don't have enough power in their blood to do so.  Each clan specializes in three disciplines (called clan disciplines) - it is easier for them to learn these three disciplines than all of the others and they don't usually need a teacher. 

      Some disciplines are more common than others - the Toreador and Brujah both have Presence as a clan discipline, while the Tzimisce and Gangrel share Animalism - but some clans have unique abilities.  The Tzimisce might have Animalism and Auspex in common with other clans, but they developed Vicissitude on their own.  Some clans are more willing to share their unique disciplines than others; some clans will seek to kill outsiders who learn and use their powers.  The Tremere are notable for this.  They consider Thaumaturgy to be theirs and theirs alone, and they will try to get rid of other vampires who use blood magic.

      While mages, werewolves, and other supernatural creatures can learn extraordinary powers, they each develop their own kind of magic.  When vampires feed mortals their blood and create ghouls, their ghouls automatically develop the first level of Potence and can learn other disciplines, though it is more difficult for them than for the Kindred.

Vampire Disciplines in Brief

      The full archives of Sanguinus Curae's disciplines are available below.

Animalism Revised
Manipulate the Offspring (L6)
Karmic Transference (L8)
Stratagem (L7)
Verbatim (L6)
Spirit Sight (L6)
Celerity Assisted Movement
Optional Damage Rules
Teleport (L7)
Hell's Display (L7)
Dark Thaumaturgy
Path of Madness
Craft the Dark Altar
Dyslexic Reality (L6)
Chemical Alteration (L6)
Tensile Resilience (L8)
Banshee Wail (L7)
A'aru Path
Midnight Path
Path of the Crumbling Avatar
New Necromancy Rituals
Black Science vs. Black Arts
Strip (L6)
Regenerate (L7)
Detox (L4)
Silence (L3)
Deceive the Machine (L6)
Tactics in Shade
Shadow Armor (L6)
Abyssal Communion
Forge of Darkness (L4)
Non-combat Obtenebration
Shadow Reaver (L4)
Heartfelt Applause (L6)
Springheel (L6)
Cling (L6)
Entrancement Revisited
Empathic Projection (L6)
Emperor's New Clothes (L6)
Ride the Wave (L4)
Walk on the Wild Side
Quell the Lingering Soul (L7)
Link (L6)
Komodo's Bite (L6)

Grave Nasties (L7)
Rot (L6)








Movement of the Mind
Path of the Slave
Path of the Incubus
The Sun's Caress (Path)
Path of the Desert Sand
Path of Prime
Path of Salvation
Path of Newton's Epiphany
Voice of the Prophet (Path)
Panacea (Path)
Astrometric Thaumaturgy (Path)
Ex Inferis (Path)
High Thaumaturgy (Paths)
New Thaumaturgy Rituals 1
New Thaumaturgy Rituals 2
Frigus Incendium (Ritual)
Flame-Sealed Letter (Ritual)
Cone of Silence (Ritual)
Damn Thy Eyes (Ritual)
Heathens Gate (Ritual)
Sanguine Flame (L7)
Bloodbath (L6)
Physick And Combat Surgery
Wing Flutter (L6)

Combination Disciplines

Combination Discipline Strategies
Several combination discipline powers in one article.
  Combination Disciplines II
Several combination discipline powers in one article.
Animalism Rituals
Combination discipline power utilizing Protean and the revised version of Animalism.
  Annihilating the Fall
Combination discipline power utilizing Potence and Fortitude.
Avoidance of Alternation
Combination discipline power utilizing Vicissitude and Fortitude.
  Commute the Remnant Spirit
Combination discipline power utilizing Auspex , Dominate, and Presence.
Exerting the Shadows Will
Combination discipline power utilizing Obtenebration and Dominate.
  Glimpse into the Past
Combination discipline power utilizing Temporis and Auspex.
Rhythm of the Altered Flesh
Combination discipline power utilizing Vicissitude and Auspex.
  Sense of Shadows
Combination discipline power utilizing Obtenebration and Auspex.
Sex & Death
Combination discipline power utilizing Potence and Necromancy.
  Shadow Spike
Combination discipline power utilizing Obtenebration and Fortitude.
Supernatural Enhancements
Several combination discipline powers using Vicissitude to achieve bodily enhancements.
  Supplant the Flesh's Soul
Combination discipline power utilizing Vicissitude and Auspex.
The Beast in Mind
Combination discipline power utilizing Animalism and Auspex.
  Two Become One
Combination discipline power utilizing Sanguinus and Vicissitude.

New Disciplines

The manipulation of living materials right down to DNA.
The Infernal discipline of the Abishai clan.
A Caitiff discipline based on the social prowess of popular fiction vampires.
Gangrel Runic Sorcery
The ancient rune magic of the viking Gangrel.
The ability to command light, possessed by the Disciples of Horus.
The power of psychometry expanded and enhanced.
A constant-effect discipline that augments dexterity.
The ability to become one with and control a computer or network.
A discipline of self-healing, developed by a Pander.
The gift of teleportation and speedy travel.
Sidhe Misterium
The gift of second sight and conjuration.
A discipline concerned with increased speed.
The Thaumaturgy-like discipline of the Missionariat Bloodline.
The discipline that proves that looks can kill.
The water-based discipline of the Children of Aquarius Bloodline.
The power to control, enhance, transfer or obliterate memories.
Vamping Out
An Inceptor discipline affecting physical capabilities.
A Caitiff discipline based on the physical prowess of popular fiction vampires.


Discipline Expansions for Malkavians
Applications and expansions of certain specific disciplines as pertaining to the Malkavian Clan.
A variant discipline power applicable to Auspex, Chimerstry, Dementation, Dominate, or Obfuscate.
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