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Vampire Disciplines

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      One of the major things that sets vampires apart from others is their ability to develop special, magic-like powers, called disciplines.  Disciplines are unique to Cainites, though no one knows exactly why.  Disciplines are arranged in levels, on a scale from one to ten, with first level powers being small and tenth level powers being the most powerful.  Only vampires with lower generations can learn disciplines of sixth level or higher; high generation vampires just don't have enough power in their blood to do so.  Each clan specializes in three disciplines (called clan disciplines) - it is easier for them to learn these three disciplines than all of the others and they don't usually need a teacher. 

      Some disciplines are more common than others - the Toreador and Brujah both have Presence as a clan discipline, while the Tzimisce and Gangrel share Animalism - but some clans have unique abilities.  The Tzimisce might have Animalism and Auspex in common with other clans, but they developed Vicissitude on their own.  Some clans are more willing to share their unique disciplines than others; some clans will seek to kill outsiders who learn and use their powers.  The Tremere are notable for this.  They consider Thaumaturgy to be theirs and theirs alone, and they will try to get rid of other vampires who use blood magic.

      While mages, werewolves, and other supernatural creatures can learn extraordinary powers, they each develop their own kind of magic.  When vampires feed mortals their blood and create ghouls, their ghouls automatically develop the first level of Potence and can learn other disciplines, though it is more difficult for them than for the Kindred.

Vampire Disciplines in Brief

      The full archives of Sanguinus Curae's disciplines are available below.

Animalism


dot Animalism Revised


dot Manipulate the Offspring (L6)

 

Auspex


dot Karmic Transference (L8)


dot Stratagem (L7)


dot Verbatim (L6)


dot Spirit Sight (L6)

 

Celerity


dot Celerity Assisted Movement


dot Optional Damage Rules


dot Teleport (L7)

 

 

Daimoinon


dot Hell's Display (L7)

 

Dark Thaumaturgy


dot Path of Madness


dot Craft the Dark Altar

 

 

Dementation


dot Dyslexic Reality (L6)

 

Dominate


dot Chemical Alteration (L6)

 

 

Fortitude


dot Tensile Resilience (L8)

 

Melpominee


dot Banshee Wail (L7)

 

 

Necromancy


dot A'aru Path


dot Midnight Path


dot Path of the Crumbling Avatar


dot New Necromancy Rituals


dot Black Science vs. Black Arts

 

Nihilistics


dot Strip (L6)

 

 

Obeah


dot Regenerate (L7)


dot Detox (L4)

 

Obfuscate


dot Silence (L3)


dot Deceive the Machine (L6)

 

Obtenebration


dot Tactics in Shade


dot Shadow Armor (L6)


dot Abyssal Communion


dot Forge of Darkness (L4)


dot Non-combat Obtenebration


dot Shadow Reaver (L4)

 

Potence


dot Heartfelt Applause (L6)


dot Springheel (L6)


dot Cling (L6)

 

Presence


dot Entrancement Revisited


dot Empathic Projection (L6)


dot Emperor's New Clothes (L6)

 

Protean


dot Ride the Wave (L4)


dot Walk on the Wild Side

 

 

Quietus


dot Quell the Lingering Soul (L7)

 

Sanguinus


dot Link (L6)

 

 

Serpentis


dot Komodo's Bite (L6)

 

Thanatosis


dot Grave Nasties (L7)


dot Rot (L6)

 

 

 

 

 

 

 

 

Thaumaturgy


dot Movement of the Mind


dot Path of the Slave


dot Path of the Incubus


dot The Sun's Caress (Path)


dot Path of the Desert Sand


dot Path of Prime


dot Path of Salvation


dot Path of Newton's Epiphany


dot Voice of the Prophet (Path)


dot Panacea (Path)


dot Astrometric Thaumaturgy (Path)


dot Ex Inferis (Path)


dot High Thaumaturgy (Paths)


dot New Thaumaturgy Rituals 1


dot New Thaumaturgy Rituals 2


dot Frigus Incendium (Ritual)


dot Flame-Sealed Letter (Ritual)


dot Cone of Silence (Ritual)


dot Damn Thy Eyes (Ritual)


dot Heathens Gate (Ritual)

 

Valeren


dot Sanguine Flame (L7)


dot Bloodbath (L6)

 

 

Vicissitude


dot Physick And Combat Surgery

 

Visceratika


dot Wing Flutter (L6)

 

   
     

Combination Disciplines

dot Combination Discipline Strategies
Several combination discipline powers in one article.

 

dot Combination Disciplines II
Several combination discipline powers in one article.

     

dot Animalism Rituals
Combination discipline power utilizing Protean and the revised version of Animalism.

 

dot Annihilating the Fall
Combination discipline power utilizing Potence and Fortitude.

     

dot Avoidance of Alternation
Combination discipline power utilizing Vicissitude and Fortitude.

 

dot Commute the Remnant Spirit
Combination discipline power utilizing Auspex , Dominate, and Presence.

     

dot Exerting the Shadows Will
Combination discipline power utilizing Obtenebration and Dominate.

 

dot Glimpse into the Past
Combination discipline power utilizing Temporis and Auspex.

     

dot Rhythm of the Altered Flesh
Combination discipline power utilizing Vicissitude and Auspex.

 

dot Sense of Shadows
Combination discipline power utilizing Obtenebration and Auspex.

     

dot Sex & Death
Combination discipline power utilizing Potence and Necromancy.

 

dot Shadow Spike
Combination discipline power utilizing Obtenebration and Fortitude.

     

dot Supernatural Enhancements
Several combination discipline powers using Vicissitude to achieve bodily enhancements.

 

dot Supplant the Flesh's Soul
Combination discipline power utilizing Vicissitude and Auspex.

     

dot The Beast in Mind
Combination discipline power utilizing Animalism and Auspex.

 

dot Two Become One
Combination discipline power utilizing Sanguinus and Vicissitude.

New Disciplines

   

dot Caroscapha
The manipulation of living materials right down to DNA.

 

dot Cauldron
The Infernal discipline of the Abishai clan.

     

dot Fascination
A Caitiff discipline based on the social prowess of popular fiction vampires.

 

dot Gangrel Runic Sorcery
The ancient rune magic of the viking Gangrel.

     

dot Illumination
The ability to command light, possessed by the Disciples of Horus.

 

dot Memoria
The power of psychometry expanded and enhanced.

     

dot Pernicis
A constant-effect discipline that augments dexterity.

 

dot Psyberpathy
The ability to become one with and control a computer or network.

     

dot Purpose
A discipline of self-healing, developed by a Pander.

 

dot Salto
The gift of teleportation and speedy travel.

     

dot Sidhe Misterium
The gift of second sight and conjuration.

 

dot Tahcyus
A discipline concerned with increased speed.

     

dot Theurgy
The Thaumaturgy-like discipline of the Missionariat Bloodline.

 

dot Tranquillus
The discipline that proves that looks can kill.

     

dot Tritonis
The water-based discipline of the Children of Aquarius Bloodline.

 

dot Umbracuro
The power to control, enhance, transfer or obliterate memories.

     

dot Vamping Out
An Inceptor discipline affecting physical capabilities.

 

dot Vitality
A Caitiff discipline based on the physical prowess of popular fiction vampires.

 

Other

dot Discipline Expansions for Malkavians
Applications and expansions of certain specific disciplines as pertaining to the Malkavian Clan.

 

dot Neutralize
A variant discipline power applicable to Auspex, Chimerstry, Dementation, Dominate, or Obfuscate.

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