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In Dark Corners

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Matisse by 000Fesbra000"Matisse" by 000Fesbra000 (resized) is licensed under CC BY-NC-ND 3.0


"Deep into that darkness peering, long I stood there,
wondering, fearing, doubting,
dreaming dreams no mortal ever dared to dream before."
- Edgar Allan Poe, "The Raven"


Kismet's World of Darkness offers free fan-made resources for World of Darkness roleplaying games, for new and experienced players alike. You can find many articles for classic games like Vampire: the Masquerade here, and material that can be used across game lines and editions. Currently, there are no plans to include V20, 5th edition Vampire, or 2nd edition Chronicles of Darkness materials - but if you have creations you want to share for those versions, please contact me.

If you're looking for the latest fan creations and have some money to spend, head over to the Storyteller's Vault. The Vault allows fans to publish material for White Wolf and Onyx Path games, with official permission and for profit. It's definitely worth your while to check it out.

And if you're not familiar with WoD games or you've been away for a while, keep reading below and I'll try to get you up to speed.

Please note: This site is in the midst of a huge overhaul, so some pages will look and operate differently than others. It'll take a while to complete the conversion, but once it's done, everything will be more mobile-friendly and accessible. Thank you for your patience in the meantime!

Should you have any comments or questions, feel free to send me an email.  

Table of Contents

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The WoD Storytelling section is about running chronicles.

The WoD Characters section is about developing PCs and NPCs.

VtM Storytelling has ideas for vampires, chronicles, and villains.

The VtM Characters index covers ways to develop them.

The Disciplines archive houses many fan-made powers.

Official Clans are covered thoroughly, along with some new clans.

Sects & Lore covers vampire groups and ancient Kindred myths.

The Changeling Storytelling section is about running Lost games.

The C:tL Playing index covers many aspects of playing the fae.

The Contracts section houses man fan-made entries.

The Victorian section is all about running C:tL in that era.

The Fiction index has classic and new WoD fan fiction.

The Fonts pages give samples and links to fonts used in the books.

The Links page presents free online resources.

The Updates page tracks recent changes to this site.

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What is the World of Darkness?

The World of Darkness is a horror game setting that's based on the real world but gives everything a sinister twist. It's populated by many supernatural creatures who used to be normal but aren't fully human anymore. Vampires, werewolves, mages, and more scheme, fight, and die hidden from the rest of the world. Players portray these unsual beings and use various rules to to figure out what happens when they're faced with challenges. Storytellers craft settings, stories, and nonplayer characters (NPCs) for player characters (PCs) to interact with, and arbitrate the rules so things are fair for everyone in the group. The published books provide guidance on how to fill these roles and perform these tasks, but just how closely a group follows the books is up to them.

WoD games can be as flexible as you want them to be, which is a major reason they've endured for over 20 years. Together, gamers weave tales that suit their tastes, for as long as they wish. The setting can be as haunted and grim as a group desires, but it can also be frenetic, sleek, and mystical. Even though most WoD books are written for modern day stories, chronicles can be placed in any era, anywhere in the world. Roleplaying games are wonderful pastimes because you get to choose how they develop, and this is as true for the World of Darkness as any other tabletop RPG.

But the "World of Darkness" label doesn't just refer to one game line or system. It was first developed by White Wolf Publishing through flagship games like Vampire: the Masquerade from 1991 to 2004. It had its own rules and supernatural types, and was updated in three editions until it was brought to a close. The original setting and game lines became known as the "old" and eventually "classic" WoD. That's because the New World of Darkness emerged in 2004, with a greatly updated rules system and re-imagined creatures. NWoD was eventually taken over by Onyx Path Publishing and is now in its second edition. In recent years, it was rebranded "Chronicles of Darkness" because the old WoD rose from the dead, first with 20th anniversary editions, and then with Vampire: the Masquerade 5th edition.

This site has material for classic WoD and Chronicles of Darkness. Most of the classic articles were written in the late 90s and early 2000s. I probably won't be writing new material for the classic games because I no longer play or run them. Most of the articles for Chronicles of Darkness are for its first edition, and probably won't be updated for the second edition. That's because I haven't updated my games and probably won't. However, the material I'll post here will probably work for any edition you want, with a few tweaks. If anyone else wants to submit new material, I'll be glad to consider posting it. I fully support the WoD community and community spirit.

Since I've been involved with the World of Darkness in one form or another since I was 16 years old, I might still refer to them as "old" and "new" WoD around this site. I hope you'll forgive me, but old habits die hard. At least now you know what all of the terms mean. I hope you find or make the World of Darkness that's right for you and game in it for many years to come!

Portions of this material are copyrights and trademarks of White Wolf Publishing AB, and are used with permission. All rights reserved. For more information, please visit


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Written materials are free for personal use.

Please don't try to sell or misrepresent them.

Please don't repost material elsewhere; link to this site instead.

Thank you, and happy gaming!

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This Web site is not affiliated with, endorsed, sponsored, or specifically approved by any company or private party. Art was not made for this site and is for inspiration only. Trademarks, intellectual property, art, and logos belong to their respective owners; this site offers no challenge to any rights. For more information, please visit White Wolf at (, Onyx Path at (, and artists through provided links. Original content/characters are © 1998-2022 Kismet Rose unless otherwise noted. Please see the site's privacy policy; cookies are not collected.