Long Finger of Hermes (•)
With this clause the changeling can determine the sexual orientation of everyone he can see clearly.
Cost: 1 Glamour
Dice Pool: Perception + Wyrd
Catch: The Changeling uses this clause on someone that has done him physical harm.
Dramatic Failure: For the next full scene the changeling gets it all wrong thinking that those that are gay are straight, those straight are gay and those with no preference as having a preference.
Failure: The Contract fails and the changeling gets no idea of who is what.
Success: By spending one point of glamour the changeling knows the sexual orientation of those present. He knows where the person stands on the so call Kinsley Scale, who’s totally gay , who would never even think of it, etc. Each success on the dice gives the changeling for that scene bonuses to social rolls involving those he sees.
Exceptional Success: Not only can the changeling discern as above, but he also knows the subject(s) first significant sexual experience.
Secret Friend (••)
With this contract, the changeling is able to communicate with one subject telepathically.
Cost: 2 Glamour
Dice Pool: Empathy+ Wyrd
Catch: The changeling has been sexually intimate with the subject or the subject is a member of the Spring Court.
Dramatic Failure: The changeling not only is not able to communicate telepathically, but
Will not be able to do this clause with said individual for 24 hours.
Failure: Nothing happens. The Clause fails.
Success: The changeling can communicate with the person for one turn per success telepathically. This clause only works on humanoids or those that at one time where humanoids. The changeling must know the language of the subject to understand, and vice versa. There is no range as long as both parties are on the same plane of existence. A subject that does not want to talk telepathically can sever it with a contested Stamina+ Resolve. While the changeling in no way controls the subject or is able to use other contracts through this one, the changeling can use skills.
Exceptional Success: Besides extra turns, the Changeling can use other contracts that deal with communication with the expenditure of one extra glamour point.
Seduction of the Cup Bearer (•••)
The Changeling makes himself desirable to the subject even if the subject hates him or is of the wrong sexual orientation. The subject of this Clause keeps his free will, believing that every instinct to serve and admire comes of his own volition. When the duration of an Contract ends, however, the subject will be confused about his feelings.
Cost: 3 Glamour + one willpower if subject is a supernatural being.
Dice Pool: Manipulation + Wyrd minus subject’s resolve
Action: Reflexive contested
Catch: The changeling has no true feeling toward the subject.
Dramatic Failure: The subject is offended and might become violent. The subject is immune to the changeling's advances for the rest of the night.
Failure: The Contract fails and does not work.
Success: The seduction last for one hour per success.
Exceptional Success: The contract last for the next 24 hours or until the next sunrise pr sunset.
+1 ~ Subject is of the same sexual orientation as the changeling
-1 ~ Subject is of the same sexual orientation as the changeling
Embracement of the Lavender Warrior (••••)
Invocating this clause allows the changeling to exert his will to greater effect.
Cost: 1 Glamour (+ 2 glamour points that is spent to alter next action )
Dice Pool: Wits + Wyrd
Catch: The changeling is enacting the clause to help someone (other than himself) that is being repressed.
Dramatic Failure: The changeling’s inner warrior takes a beating and he must roll for a lost of Clarity at -2 on the roll.
Failure: Nothing happens. The changeling was not able to change the way he can use his willpower.
Success: On a success the Changeling can enact this Clause AND perform a separate action. With a success the changeling can spend a willpower point in a different way. He can choose to:
1. Add + 3 to the roll (this works well if an exceptional success is rolled on the contract)
2. Give the roll the 8 again quality.
3 Make the roll an exceptional success on three instead of five successes.
Exceptional Success: On top of the above results, the changeling regains the spent willpower.
Emergence of the Inner Self (•••••)
With this Clause the changeling (or another person) becomes a member of the opposite sex.
Cost: 3 or 4 Glamour (+1 willpower point, see below)
Dice Pool: Composure + Wyrd (minus the subject’s Stamina)
Action: Instant or Contested
Catch: The changeling is completely dressed as the opposite sex, or when done to another person, that person is pledged to the changeling.
Dramatic Failure: The subject of the clause is caught between sexes as a hermaphrodite for a day.
Failure: Nothing happens.
Success: The Contract works and the subject of the clause changes to the opposite sex. This form is as if the subject had been born a person of the other sex. So a blonde, blue eyed man with a birthmark on his right shoulder will become a blonde, blue eyed woman with a birthmark on her shoulder. Those who know the subject gets the ability to catch on with a Wits+ Investigation roll minus the changeling’s Wyrd. Note: Beings such as changelings and vampires cannot become pregnant if changed into a woman, nor can they inseminate if a man. Humans and other such beings who can, will stay in female form until birth or the baby is aborted.
Exceptional Success: The subject can ( or in the case of another, will) stay the opposite sex until next sunrise.
+1 (to a total of +3) ~ For every hour the changeling using the contract spends preparing to look like someone of the opposite sex, add additional modifiers
+2 ~ Subject is someone who has rescinded on a pledge
+2 ~ Subject is a woman/man hater
-2 ~ Subject is a cross dresser / transsexual