Potence: Heartfelt Applause
Variant Potence 6 Discipline
With this level of physical might, a Vampire can cause a powerful sonic shockwave, capable of knocking someone over and dizzying bystanders, with nothing more than a normal looking clap of his hands.
Tabletop: Character using this power must be facing a target, and be within 6 feet of the target to have any forceful effect. Player spends two blood points, and makes a normal physical attack roll (Dexterity + Brawl). For each success, the indicated target of this power is 'pushed' 2 feet away from the Vampire by the sonic shockwave. In addition, the target, upon landing, is dazed and incapable of action for one round, due to the disruption of balance caused by the sonic assault. A failed roll indicates the character did nothing more than clap his hands, with no outward effect. A botch may mean he breaks his own hands in the effort to use this power.
This power causes no direct damage to a target, but if the target happens to hit anything during his 'flight,' (another person; a wall) he suffers 2 levels of Bashing damage.
Any bystanders within a 6-foot radius of the Vampire using Heartfelt Applause must make a straight Stamina roll. Only one success is needed to avoid suffering any ill effects. Any characters who fail the roll, however, also become disoriented and unable to act for one round.
MET: Player must be within 6 feet of the intended target for this power to have any forceful effect. Player must first declare he is going to use Heartfelt Applause, and unto who he is using it on. Player spends two blood traits, and makes a normal physical challenge against the target. On a straight win on the initial challenge (with or without retests) the target is sent away from the Player by 6 paces. On a resolved tie on the initial challenge (with or without retests) the target is sent away from the character by 4 paces. If the player fails in his attempt to use 'Applause,' however, all he appears to do is clap his hands, with no outward effect. Unless someone IC knows what he was intending to do, it looks fairly innocuous in a social context, and downright silly if done in a combat situation.
This power causes no direct damage, but if the target hits anything during his 'flight,' (another character; a wall) he suffers 2 levels of Bashing damage. Regardless, upon landing, the target is disoriented by the shockwave and is unable to act for one round.
Concerning bystanders: Upon the declaration by a Player to use 'Applause,' any character within 6 feet of the Vampire makes a static test against the attacker at the same time the attacker is making the test against the target. On a win or a tie, the bystander(s) suffers no ill effects. Any who lose, however, are disoriented and are unable to act for one round.
Concerning 'Dodge': If the target sees the 'Applause' coming, and knows ahead of time what the effect will be, he may Dodge being blasted backwards. However, even if successful in dodging the blast, he must still make a static test (MET) or a straight Stamina roll (Tabletop). As with the bystanders, on a win or a tie (MET) or with one success (Tabletop), there is no effect. If the target loses, he still suffers the loss of one round of action due to disorientation by the blast.
(Note: This power 'does' still affect deaf characters. The disorientation the shockwave causes effects the balance centers in the inner ear physically, and is not the result of the actual 'sound' of the attack.)
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