by: Reno Camilani for Sanguinus Curae |
When Spirit Sight is learned, the vampire can see into the Shadowlands, the Umbra, the Dreaming, Tapestry, pretty much any realm of existence. It takes some time to get used to this power, but it opens up many doors for a Cainite. Remember that it only lets a character see, not influence or speak.
No roll is required. Any time the Kindred wishes to look into a different realm of existence (including switching from a different realm to the 'normal' realm), he must spend a point of Willpower. Spirit Sight has no duration, it is cut off only when the Kindred decides to. If the player spends an additional 10 experience points, the character may 'window' other realms (similar to the picture-in-picture feature of modern TVs). One window may be created for each 10 experience points spent, to a maximum of four. It costs a Willpower point to activate, switch, or close a window.
Written materials are free for personal use.
Please don't try to sell or misrepresent them.
Please don't repost material elsewhere; link to this site instead.
Thank you, and happy gaming!
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by any company or private party. Trademarks, intellectual property, art, and logos belong to their respective owners; this site offers no challenge to any rights. For more information, please visit White Wolf at (worldofdarkness.com), Onyx Path at (theonyxpath.com), and artists through provided links. Original content/characters are © 1998-2023 Kismet Rose unless otherwise noted. Please see the site's privacy policy; cookies are not collected. Please direct any questions or concerns to Kismet Rose.