by: Reno Camilani for Sanguinus Curae
When Spirit Sight is learned, the vampire can see into the Shadowlands, the Umbra, the Dreaming, Tapestry, pretty much any realm of existence. It takes some time to get used to this power, but it opens up many doors for a Cainite. Remember that it only lets a character see, not influence or speak.
No roll is required. Any time the Kindred wishes to look into a different realm of existence (including switching from a different realm to the 'normal' realm), he must spend a point of Willpower. Spirit Sight has no duration, it is cut off only when the Kindred decides to. If the player spends an additional 10 experience points, the character may 'window' other realms (similar to the picture-in-picture feature of modern TVs). One window may be created for each 10 experience points spent, to a maximum of four. It costs a Willpower point to activate, switch, or close a window.
by: Reno Camilani for Sanguinus Curae
A simple power to understand, Verbatim allows a Kindred skilled in Auspex to remember everything he perceives, for the rest of existence. While it can be useful, the character will also never forget painful memories (unless drastic measures such as Dominate are employed). This is different from the merit Eidetic Memory, as the character never has any problems committing things to memory, and may recall anything at any time. Entire documents, pictures, etc., may be stored inside the vampire's head verbatim with less than a second of exposure to his eyes. If he hears a song once, he can hear it forever, exactly as it was played when he heard it. Smells, touches, and tastes may also be stored.
No cost is required and no roll is needed. The Kindred has a photographic memory and may recall everything that has happened to him in perfect clarity (since he learned the power). Also, the difficulty to use any memory-altering abilities against a vampire with Verbatim is automatically 10 and needs double the normal amount of successes to work.
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