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Dramatic Damage II - Impacts

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by: Belladonna

A Legacy Article from Sanguinus Curae

 

I don't know about the rest of you Storytellers, but I have found that the dramatic impact of a scene is often slowed or stopped entirely when I have to pause and try to decide what kind of an effect the character can have on their environment, or vice versa.

Continuing with my work in Dramatic Damage, the second question to arise is the one of the environment affecting the character. How much damage does being hit by a car do? What about a truck? What about a semi? What happens when a character falls a long way and hits water instead of ground - we know this can kill as quickly as ground, but at what distance? What happens when a character falls off a speeding motorcycle, or is pushed out of a speeding car?

Falling Damage

This system is based on White Wolf's simple rule regarding falling damage.

1 Health Level for every 10 feet (rounded down) as Bashing Damage

In order to figure out what this meant, I had to return to a little math - calculating the speed of the falling character on impact for every Health Level of Bashing Damage up to 8 - the point where the character enters Torpor, and then up to 16 - the point where they splash all over the landscape. To take possible Soak rolls into account (up to a maximum Soak of 20 just for fun) I expanded the upper end of the table all the way up to a final value of 36 Health Levels.

 

Distance

Falling Time

Velocity on Impact

Feet

Meters

Seconds

m/s

mph

10

3.0

0.8

7.7

17.4

20

6.1

1.1

10.9

24.6

30

9.1

1.4

13.4

30.1

40

12.2

1.6

15.5

34.8

50

15.2

1.8

17.3

38.9

60

18.3

1.9

18.9

42.6

70

21.3

2.1

20.4

46.0

80

24.4

2.2

21.9

49.2

90

27.4

2.4

23.2

52.2

100

30.5

2.5

24.4

55.0

110

33.5

2.6

25.6

57.7

120

36.6

2.7

26.8

60.2

130

39.6

2.8

27.9

62.7

140

42.7

3.0

28.9

65.1

150

45.7

3.1

29.9

67.4

160

48.8

3.2

30.9

69.6

170

51.8

3.3

31.9

71.7

180

54.9

3.3

32.8

73.8

190

57.9

3.4

33.7

75.8

200

61.0

3.5

34.6

77.8

210

64.0

3.6

35.4

79.7

220

67.1

3.7

36.3

81.6

230

70.1

3.8

37.1

83.4

240

73.2

3.9

37.9

85.2

250

76.2

3.9

38.6

87.0

260

79.2

4.0

39.4

88.7

270

82.3

4.1

40.2

90.4

280

85.3

4.2

40.9

92.0

290

88.4

4.2

41.6

93.7

300

91.4

4.3

42.3

95.3

310

94.5

4.4

43.0

96.8

320

97.5

4.5

43.7

98.4

330

100.6

4.5

44.4

99.9

340

103.6

4.6

45.1

101.4

350

106.7

4.7

45.7

102.9

360

109.7

4.7

46.4

104.3

 

Falling Into Water

Working with this concept, it is fairly easy to come up with the various effects of certain kinds of impacts.

First let's deal with that question of hitting water. The farther you fall, the more solid water seems to be when you hit it. This has to do with relative factors including transference of energy and a lot of other things - but for an easy rule of thumb, follow this table for damage from hitting water.

 

Distance

Damage

Feet

Meters

Ground

Water

10

3.0

1

0

20

6.1

2

0

30

9.1

3

0

40

12.2

4

1

50

15.2

5

1

60

18.3

6

1

70

21.3

7

1

80

24.4

8

2

90

27.4

9

2

100

30.5

10

2

110

33.5

11

2

120

36.6

12

3

130

39.6

13

3

140

42.7

14

4

150

45.7

15

4

160

48.8

16

5

170

51.8

17

5

180

54.9

18

6

190

57.9

19

6

200

61.0

20

7

210

64.0

21

8

220

67.1

22

9

230

70.1

23

10

240

73.2

24

11

250

76.2

25

12

260

79.2

26

13

270

82.3

27

14

280

85.3

28

15

290

88.4

29

16

300

91.4

30

18

310

94.5

31

20

320

97.5

32

21

330

100.6

33

23

340

103.6

34

25

350

106.7

35

27

360

109.7

36

29

370

112.8

37

32

380

115.8

38

34

390

118.9

39

37

400

121.9

40

40

 

Being Hit by a Car

Next, Let's deal with being hit by a speeding vehicle. For this I have broken the Vehicle types down to a few simple benchmarks. Almost all vehicle types will fall into these ranges, but for those particular Storytellers out there, I have listed a weight range for the benchmark types.

 

Vehicle

Bus / Semi

Lrg Truck

Truck

Lrg Vehicle

Lrg Car

Car

Sm Car

Sm Vehicle

Speed

8 tons

5 to

3 to

1.5 to

2000 to

1500 to

1000 to

500 to

mph

and up

8 tons

5 tons

3 tons

3000 lbs

2000 lbs

1500 lbs

1000 lbs

10

4

3

2

1

1

0

0

0

15

4

3

2

1

1

0

0

0

20

9

6

4

2

1

1

1

0

25

9

6

4

2

1

1

1

0

30

13

9

5

3

2

1

1

1

35

18

12

7

4

2

2

1

1

40

22

14

9

5

3

2

1

1

45

31

20

12

7

4

3

2

1

50

36

23

14

8

4

3

2

1

55

44

29

18

10

6

4

3

2

60

53

35

21

12

7

5

3

2

65

62

40

25

14

8

5

4

2

70

71

46

28

16

9

6

4

3

75

84

55

34

19

11

7

5

3

80

93

61

37

21

12

8

6

4

85

107

69

43

24

13

9

7

4

90

120

78

48

27

15

11

8

5

95

133

87

53

30

17

12

8

5

100

147

95

59

33

18

13

9

6

105

160

104

64

36

20

14

10

6

 

 

By the way, if you consider for a moment that vehicles hitting each other suffer from cumulative velocity (in other words, two cars hitting each other when each are traveling 55 mph suffer an impact as if they are traveling 110 miles per hour each), it is easy to see how vehicles can do so much damage to each other even at normal highway speeds. I won't even get into what happens to the people inside the car in a collision with another solid object - but a hint is this: when a car going 55 mph hits a pole, the driver hits the windshield at something very close to 55 mph. On the other hand - when a car is broad-sided by another vehicle traveling 55 mph, the driver hits the inside of his car at a speed very close to the speed of the vehicle hitting his car - in this case 55 mph again. Think about that for a while.

Being Thrown from a Moving Vehicle

And finally - let's deal with someone being thrown from a speeding vehicle in some fashion and hitting the ground.

Note: this is assuming they hit the ground and slide or skid or roll to a stop.

If they fly off and hit a solid object, refer to the impact velocity tables above for falling, and just look up the speed they were traveling at when flying into the solid object. You can also use the vehicle impact table if you refer to column 4 in these cases (Lrg Vehicle column). i.e.: a person flying off a motorcycle at 60 mph and immediately hitting a wall will take 12 Health Levels of Damage - quite deadly for the average human.

But for those that don't hit something solid, use the following table for Health Levels taken when falling from a moving vehicle.

 

Vehicle Speed (mph)

Health Levels

10

1

20

1

30

1

40

2

50

2

60

3

70

4

80

5

90

7

100

8

110

10

120

12

130

14

140

16

150

19

160

21

170

24

180

27

190

30

200

33

 

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